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Old May 02, 2007, 06:06 PM // 18:06   #21
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Quote:
Originally Posted by Bankai
Just as a side-note, rushing in and dealing damage is actually a good way to tank. If you deal a lot of damage, they will target you. The best tanks that I've seen didn't just do defense, but also made sure they did some damage.
agreed. Attacking does help them target you. However, a warrior dealing a 'lot' of damage? With some elites - yes. But especially at higher levels the armor of the ones you need to stop tends to make the actual damage done minor.
I would also say that in some cases attacking will get you very dead (UW for example).
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Old May 02, 2007, 06:16 PM // 18:16   #22
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Originally Posted by Made In Ascalon
This would remove all the skill from playing pve that would be needed. Focusing all the aggro on a single player just by hitting a button? All you'd need is a single prot monk to keep him alive in most areas, and you'd have almost no risk of failure.

Warriors actually CAN be true tanks if they're skillful enough. A couple of my guildies have perfected a technique with cyclone axe + triple chop which aggros all monsters that pass them and get hit to them. However, this requires skill, while your suggestion does not.
I use something similar with my Dervish. Interesting that axe warrior can do similar. That is good info. Why not publish the build? I tried it with a warrior and it worked ok to draw aggro unless the caster was too close. However, I did not have triple chop yet.

I don't think it requires 'no skill' For one think, it is limited in scope of # of creatures on #1 and area affected #2. If you are not between the group and the opponent it will not work. Maybe, the area of affect is to large, but really, wall blocking is similar, just not everywhere has a wall.
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Old May 02, 2007, 06:20 PM // 18:20   #23
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Something that draws holds attention to mobs would be fine but if you cant hold off two monsters long enough to survive with caster armor then you really need to rethink your build.
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Old May 03, 2007, 08:31 AM // 08:31   #24
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Quote:
Originally Posted by darted
agreed. Attacking does help them target you. However, a warrior dealing a 'lot' of damage? With some elites - yes. But especially at higher levels the armor of the ones you need to stop tends to make the actual damage done minor.
I would also say that in some cases attacking will get you very dead (UW for example).
Dealing a lot of damage is really easy with a warrior. Just put points into your weapon. I've seen a lot of tanks with 2 in swordmanship for example. On auto-attack, a warrior out-damages an elementalist (ruling out AoE) in a long battle (only a long-battle. In a short battle, the elementalist will win, because of the huge energy reserves it can carry).
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Old May 03, 2007, 11:06 AM // 11:06   #25
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Neither of these skills are at all necessary.

/unsigned
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Old May 03, 2007, 12:14 PM // 12:14   #26
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No, please have some skill in keeping aggro. We do not need normal MMO stupid AI behaviour.
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Old May 03, 2007, 02:03 PM // 14:03   #27
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If you don't know how to get aggro in this game - you need to gain the aggro of the mobs, while none of your teammates are within your aggro bubble. Otherwise, the mobs will run right past you.

Also, warriors do exceptional dps, far more than a sin and pretty much equal to a dervish (assuming single target attacking only, of course). Attack skills do +damage, which is armor ignoring, and warriors are the easiest way to apply deep wound, which is a free 100 damage regardless of armor. Building a "tank" is rather useless in most areas; 116 armor and 1 or 2 stances/survival skills will keep you alive in most situations, the rest of your bar can be support skills and offense. This does not apply to DoA or any of the hardest Hard Mode areas.
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